Any time my my teammates or I were in a pinch, Quick Draw let me pull out my pistol and instantly target nearby enemies, firing a burst of rounds into them successively. I elected to play as the Gunslinger – a mid-range DPS class, whose Quick Draw skill proved just as useful as it sounds. Remnant 2 initially gives you a five different starter character classes or ‘Archetypes’ to take hold of, each with a unique ability that has a cooldown, so you can't endlessly spam it. I just had to think smarter about how to approach the situation. It wasn’t that my winged, angel-like foes were damaging me unfairly though. It was here where I promptly continued to get my butt kicked, endlessly spawning at the checkpoint crystal to become caught in a cycle of 'live, die, repeat'. I know this because mere moments after finishing the tutorial, in which the game tried (and mostly failed) to make me care about humanity’s fight back against a monster threat within a post-apocalyptic environment, I was ushered into one of Remnant 2’s procedurally generated levels. Much like Elden Ring and other Soulslike genre entries before it, Remnant 2 challenges you to think about every encounter instead of heading in gung-ho, particularly when playing solo. But already, after just a couple of short play sessions – both alone and with friends – it’s really hit home just how effective the idea of a somewhat punishing co-op shooter can be, if handled delicately enough. I haven’t played nearly enough to put a score on the thing. However, developer Gunfire Games proved sceptics wrong with its 2019 Soulslike shooter Remnant: From the Ashes, recently returning with a sequel to further solidify the concept.įull disclosure: the following isn’t a review of Remnant 2. After all, that game spawned an entire subgenre known for tense, one-on-one enemy encounters, where every move you make could mean victory or death in an instant it isn’t something players would typically associate with, say, the fast-paced shooting of Gears of War 5 or even Fortnite. Gunfire Games’ sequel is a confident co-op shooting experience that is frustrating alone but fun with friends by your side.įairly high on the list of things that shouldn’t-work-but-does is a third-person shooter mixed in with (you guessed it) Dark Souls.
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